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What is Oculus Rift
Oculus Rift, Virtual Reality (VR) is available at Rodgers Library!
Oculus Rift 3D technology is available in Rodgers Library for Science & Engineering for students and faculty use. Demos can be arranged for students to experience the technology. The headset and the hardware is located on the first floor near Rocket room.
- To get started check-out key to VR box plus tripod and camera from the Circulation Desk.
A headset is used which allows the wearer to experience virtual reality. It is a gaming gadget but it is beginning to make an impact on the research community. Researchers are exploring applications for virtual reality in engineering and design. Center for Advanced Public Safety(CAPS), Computer Scientists, and Social Scientists at University of Alabama are doing research in virtual world using technologies such as Oculus Rift
About Oculus Rift at Rodgers Library
Experience virtual reality. Oculus Rift is a virtual reality headset. The headset and associated hardware is located in a large black box near the Rocket room on the 1st floor. To get started check out a key for the box at the Circulation Desk. The Rift features/offers:
- OLED display
- Integrated headphones with 3D audio effect
- Rotational and positional tracking system
- 3D space
Some content is preloaded for users to test, including a handful of virtual worlds and 360 ̊ video examples. The system is completely unrestricted allowing users full control. Users can experiment and have the flexibility to do so. The account is auto login and is a local administrator account, so users can install programs. Thus users can install additional software as needed.
The device has the Unreal gaming engine installer and Unity for users to setup if interested in developing a virtual world. These programs enable developers to create 3D worlds which can be tested on the Oculus.
Take Oculus Rift for a road test. It’s an impressive piece of modern technology. Enjoy!
Suggested Books and Resources
Ex: Using Keyword "Oculus Rift" in Scout:
Oculus Rift: A cost-effective tool for studying visual-vestibular interactions in self-motion perception