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Google Cardboard: Start Here

Resources to help you use the Google Cardboard virtual reality viewers available for checkout from McLure Library.

About Google Cardboard

Google Cardboard virtual reality viewers are now available for checkout from McLure Education Library! Viewers may be checked out for up to seven days and support most Android or iOS phones with screen sizes from 4 to 6 inches.


This video from Google for Education shows how teachers can take their students on virtual field trips with Google Cardboard and the Expeditions app. 

Google Cardboard apps

Cardboard in the classroom

This video from Google for Education shows how teachers can take their students on virtual field trips with Google Cardboard and the Expeditions app. 


This short television news piece profiles a local elementary school's participation in the Google Expeditions program.


Before you begin your VR journey, ISTE suggests you keep these six tips in mind.

  1. Consider the phone you will be using. There are two versions of Google Cardboard. Version 1 will accommodate most Android phones and work with the Android OS. It has a magnetic button for input. Version 2 is larger and will accommodate the iPhone6 and the Nexus 6. It has a piece of conductive foam that acts as an input device. It is also easier to put together. Version 2 is fully compatible with iOS.
  2. Decide how much you want to pay. I put together five different Google Cardboard kits ranging from $6.50 to $16.99. The more expensive DSCOPEpro, EIGHTones and BrizTechVR kits are sturdier, labeled well, and have website support and links to apps. The supportive videos for the less expensive models are very useful, and the apps will work with them as well.
  3. Purchase one kit to try. Before you order a large quantity, order one to test-drive for ease of use and durability.
  4. Have backups. Purchase more kits than the number you think you’ll need. Cardboard is porous and flexible and will not hold up as well as stronger materials, especially if it gets wet. To keep germs from spreading, plan on having one per students. Cardboard is not easy to clean.
  5. Allow time to search for good apps. This is a young technology with a dearth of reviews, blogs or websites devoted to apps for classroom use. So take time to explore several possibilities before you decide to use an app in your classroom.
  6. Remember that it is all about good teaching. It is up to you and other innovative teachers to create thought-provoking challenges for your students. An isolated VR experience may be engaging and entertaining, but it will not improve your lessons as much as a well thought out plan that aligns to the ISTE Standards.

Source: "Virtual reality in the classroom just got affordable," International Society for Technology in Education (ISTE)

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